Key terms for this module
Read these first. Every one of them comes up in the sections below.
| Flow | Water movement in a tank. |
| Turnover | Total flow per hour, counted in tank volumes. |
| Boundary layer | The thin layer of still water on a coral's surface. |
| Laminar flow | A narrow, steady stream in one direction. |
| Turbulent flow | Flow with mixed, changing directions. |
| Standing wave | Water swinging back and forth between the ends of the tank. |
| Node | The point of a standing wave where the surface barely rises or falls. |
| Pulse | A mode where a pump speeds up and drops in a rhythm. |
| Powerhead | A small pump inside the tank that moves water. |
| Gyre | Flow that loops around the whole tank. |
| Surge device | A container that fills slowly and empties fast into the tank. |
| Closed loop | A sealed pump loop from the display back to the display. |
| Wave controller | A timer that switches AC pumps on and off in patterns. |
| Feed mode | A setting that slows or stops pumps for feeding. |
| Dead spot | An area the flow doesn't reach. |
| Impeller | The spinning part that moves the water. |
| Intake guard | A cover over a pump intake that keeps animals out. |
1. Why water moves
In the ocean, water never stops moving. In an aquarium, pumps do that job, and almost everything else depends on it.
Oxygen. Surface movement is the main way oxygen gets into the water: moving water keeps bringing new water to the surface, where oxygen comes in from the air.
Into the coral. Every coral has a thin layer of still water on its surface, the boundary layer. It's thicker in low flow and thinner in high flow. A thick layer slows everything passing in and out: gases, nutrients and waste. Flow also delivers food, since no coral lives on light alone, and helps cool the coral's surface.
Waste and detritus. Flow keeps fish waste and leftover food moving, so it reaches the filters. Without it, waste settles into the rock and sand.
More light speeds up a coral's metabolism, so it needs more flow. Water movement is one of the most important parts of a system.
| If | Then |
|---|---|
| Surface movement stops | Less oxygen comes in. |
| Flow around a coral is weak | Its boundary layer thickens. |
Check your understanding
A coral under strong new lights starts to look stressed, though the water tests fine. What might flow have to do with it?
More light speeds up its metabolism, so it needs more flow. Check the flow actually reaches it.
Key point Oxygen, food in, waste out: all ride on flow.
2. Turnover and flow speed
How much water a pump moves is easy to measure. Whether it reaches the animals is what matters.
Turnover is the total flow per hour, counted in tank volumes. IMARCS uses at least 15 times the tank volume per hour as a minimum; 25 to 50 times of turbulent, non-laminar flow is better, depending on the species (Michael Maddox, President of IMARCS). Expect only 70 to 80% of a pump's rated flow once it's installed.
But turnover is a relatively poor way to measure flow, and it says little about what a coral feels. Surge devices, standing waves and similar methods can be much more effective than chasing a turnover number (Michael Maddox, President of IMARCS). A strong pump pushing water across the front glass does nothing for corals the water never touches. What counts is flow that reaches each coral.
More isn't always better. Small-polyp stony corals generally want more flow than large-polyp stony corals and many soft corals. A coral with flow on only one side can grow more on that side, and a dense colony can block flow to its own center.
| If | Then |
|---|---|
| High turnover, but corals in still water | The flow isn't reaching them. |
| Turnover under 15 times | Below the IMARCS minimum. Add flow. |
| A coral grows on one side only | Flow reaches only that side. |
Check your understanding
A tank has 20 times turnover, but detritus piles up behind the rock. Is there enough flow?
Not where it matters. Turnover counts total flow, not where it goes. The flow isn't reaching behind the rock.
Key point At least 15 times; 25 to 50 times turbulent is better.
3. Laminar, turbulent and random flow
Flow can be one steady stream, or many changing directions. Reefs mostly have the second.
Laminar flow is one narrow, steady stream in one direction. A simple powerhead running all the time makes mostly laminar flow. Aimed at one coral, it hits the same side all the time.
Turbulent flow mixes directions and changes. Random modes on DC pumps change speed and direction all the time; a reef crest mode, for example, changes every 1 to 3 seconds. The next sections show how to make turbulence, standing waves and pulses.
| If | Then |
|---|---|
| One steady jet on one coral | Laminar; the same side is hit all the time. |
| A random mode | Speed and direction keep changing. |
Check your understanding
One powerhead has blasted the same side of a coral all day for months. What could you change?
Make the flow change: a wave controller, a random or pulse mode, or flows that cross, so the coral isn't hit on one side all the time.
Key point Reefs need changing, mixed flow.
4. Creating turbulence
Turbulence comes from how pumps are placed, aimed and timed, not only from pump strength.
Two pumps on opposite walls. This is the minimum stable layout; a single pump leaves dead areas on the far side. Set them to alternate, so the flow keeps reversing; reverse every 30 to 90 seconds to keep detritus in suspension for the filters.
Aim at rock or glass first. Never aim a flow pump straight at a coral. Aim it so the flow hits rockwork or glass, then spreads across the corals.
Cross the flows. Two flows meeting break into mixed, turbulent water. Mix pump types: combining different pumps often works best. Use modes: random and pulse modes (section 7) and standing waves (section 6) add the changing motion a reef has. Section 5 shows how to push flows into each other.
| If | Then |
|---|---|
| One pump at one end | The far side has dead areas. Add an opposing pump. |
| A pump aimed straight at a coral | Re-aim it at rock or glass. |
Check your understanding
A 120 cm tank has one propeller pump at the left end, and detritus collects at the right end. What do you set up?
A second pump on the opposite wall, both set to alternate, aimed at rock or glass rather than at corals.
Key point Opposing pumps, alternating, aimed at rock, flows crossing.
5. Colliding flows, angles and pulses
The most turbulent water comes from flows that meet, change and keep moving.
Push flows into each other. Aim two pumps so their streams meet in open water, not at a coral. Where they meet, the water breaks into mixed, changing directions. Try different meeting points: the middle, above the rock, near the surface.
Use different angles and heights. Aim one pump up toward the surface for surface movement and another lower, across or under the rock. A gyre pump can even do both: one side angled toward the surface for agitation, the other side lower into the tank. Different pump types meeting, such as a gyre's wide sheet and a propeller pump's stream, mix the water in different ways.
Run pumps in opposition. Link DC pumps so one speeds up while the other slows, and the meeting point keeps moving. For example, run one pump at 50% and another at 5%, and swap them every 20 minutes.
Pulse. Each pulse pushes a mass of water out from the pump, and it spreads as it travels across the tank. Pulses from pumps at different places, or at different timings, keep changing where the water goes. A random mode does this on its own (section 7).
Change one thing at a time, then watch: how the corals' polyps and tissue move, where food drifts, and where detritus settles. If the sand starts blowing around, lower the speed or raise the angle.
| If | Then |
|---|---|
| Two streams aimed to meet in open water | Turbulent, mixed flow where they meet. |
| Sand blowing around | Lower the speed or raise the angle. |
Check your understanding
Two pumps both blow along the back of the tank in the same direction. How can you get more turbulence without new pumps?
Re-aim them so their streams meet in open water, at different heights, and run them in opposition or with pulses so the meeting point keeps moving.
Key point Flows that meet, change and keep moving.
6. Standing waves
A standing wave makes the whole body of water swing back and forth from one end of the tank to the other.
Water in an enclosed basin can rock back and forth at its own natural rhythm, like water sloshing in a bathtub. This is a standing wave (a seiche). The rhythm depends on the basin's length and depth. The water rises and falls most at the ends; at the node, near the middle, the surface barely moves up and down.
IMARCS recommends standing waves wherever possible (Michael Maddox, President of IMARCS). They keep detritus suspended so the filters can remove it, and they move water through 100% of the aquarium, including behind and under rockwork.
One pump is enough. A single pulsing pump at one end can build a standing wave, so you don't need pumps on both sides of the tank. That's especially useful for peninsula aquariums (Michael Maddox, President of IMARCS).
How to make one: run a pump on a short timer, or use a DC pump's pulse mode. Pumps at opposite ends taking turns work too. Start with short on and off times, about a second each (a wave box example: 0.85 seconds on and 0.85 off), and adjust in small steps while watching the surface at the ends. When the timing matches the tank's own rhythm, each push adds to the last and the wave builds: the water at the ends rises and falls more and more. The right timing depends on the tank's length, depth and rockwork, so it's found by trial and error.
Watch it build the first time. A wave that grows too big can splash over the top or surge into the overflow; shorten the run time or lower the pump speed until it's steady. Check that the sand isn't being blown around.
| If | Then |
|---|---|
| One pulsing pump at one end of a peninsula tank | Enough to build a standing wave. |
| The wave splashes over the top | Shorten the run time or lower the speed. |
Check your understanding
A peninsula tank has room for a pump at only one end. Can it still have a standing wave?
Yes. One pulsing pump at one end is enough. Start with on and off times around a second each and adjust in small steps until the water at the ends rises and falls more and more.
Key point IMARCS recommends standing waves wherever possible.
7. Pulse and DC pump programming
DC flow pumps can be programmed: speed, pattern and timing. Each pattern moves water differently.
Constant: one speed. Pulse: the pump speeds up and drops or stops in a rhythm. Pulse settings typically run from fractions of a second up to 30 seconds. Short pulses from one pump, or from pumps at opposite ends, can build a standing wave (section 6).
Common DC pump modes include: lagoon, gentle speed changes; reef crest, random speed changes with sudden surges like waves arriving; short pulse, ramping up quickly then stopping; tidal swell, a cycle over two hours ending in a surge that lifts detritus; gyre, wave-like flow with full stops; and nutrient transport, a wave phase followed by a strong surge to move detritus toward the overflow. A gyre pump's alternating mode reverses its flow direction on a cycle from 2 minutes to 12 hours.
Feed mode slows or stops the pumps for a few minutes; often for about three minutes. Night mode runs them slower at night; for example 50% for 10 hours, starting after lights off. Pumps can be linked to work together, for example in opposition so one speeds up while the other slows. After any program change, watch the tank for a while: the corals, the surface and the sand.
| If | Then |
|---|---|
| Detritus needs lifting toward the overflow | A surge mode such as nutrient transport. |
| Lights go off | Night mode: slower flow. |
Check your understanding
Detritus settles on the sand overnight in a tank running a constant mode. Which modes could help?
A random or pulse mode, a standing wave, or a surge mode such as nutrient transport or tidal swell that lifts detritus toward the overflow.
Key point Pick the mode for the job. Watch the tank after any change.
8. Wave controllers for AC pumps
Simple AC powerheads can only be on or off. A wave controller switches them in patterns.
A wave controller (wave timer) switches AC powerheads on and off. One common type has two channels, each with a wattage limit, so pumps can alternate (one on while the other is off) or run synchronized (both together), with a dial for the interval, plus a feed program.
Pumps on opposite walls on alternating channels make the flow keep reversing. With short intervals, they can make a standing wave (section 6). Check each channel's wattage limit before connecting pumps, and keep the controller dry and off the floor (Module 2).
| If | Then |
|---|---|
| Two pumps on opposite walls | Alternating channels reverse the flow. |
| Adding pumps to a channel | Check its wattage limit. |
Check your understanding
Two AC powerheads on opposite walls run all the time. How can they make changing flow without new pumps?
Put them on a wave controller's two channels set to alternate. With short intervals, they can build a standing wave.
Key point AC pumps: patterns come from the controller.
9. Return pumps
The return pump sends water from the sump back to the display (Module 12). Return pumps come in a few kinds.
A submersible pump sits in the sump under water. It's simpler to set up and generally cheaper, but it adds its heat to the water. An external pump sits outside the sump, piped to it. Choosing the right pump can matter for heat: a pump that adds less heat can help avoid needing a chiller (Module 14).
An AC pump runs at one speed. Its flow can only be cut with a valve, which strains the pump and makes it louder. A DC pump has a controller that sets its speed, so flow can be matched to the drain. DC pumps generally use less power, run quieter and cooler, often have a feed mode, and many work with a battery backup. They tend to cost more. Fit an inlet screen on a DC return pump when it's used submersed, and never run it dry.
| If | Then |
|---|---|
| An AC pump throttled with a valve | More strain and noise. |
| A submersible pump in a warm room | It adds its heat to the water. |
Check your understanding
An AC return pump is throttled hard with a valve, and it has become loud. What's a better option?
A DC pump, whose controller sets the speed to match the drain, or a smaller AC pump. Throttling an AC pump strains it.
Key point DC sets speed by controller; AC by valve.
10. Powerheads and propeller pumps
These pumps sit inside the display. They're the most common way to add flow.
A powerhead is a small pump that sits in the tank and makes a narrow, steady, mostly laminar stream. A propeller pump moves a large volume of turbulent water without the strongly directed force of a powerhead. Inside, a motor turns a magnet, which spins the propeller; a cage keeps fingers and animals off the blades.
The pump body and its cord sit in the display, so place them where they can be reached and hidden. The cord needs a drip loop (Module 2). Mounts hold the pump to the glass; check they're firm during routine work.
A few pumps are magnetic coupled: the motor sits outside the glass and turns the propeller inside through the glass with magnets. They need glass of the right thickness and the maker's spacer, and the inside part must be lined up with the outside part.
What matters most isn't which pump you use, but how you use it: the angles, the modes, and how the flows meet (sections 4 to 7).
| If | Then |
|---|---|
| A powerhead in the display | Its motor and cord are in the water. |
| A loose mount | Refit it firmly. |
Check your understanding
A powerhead's cord runs straight down into the outlet with no dip. What's the fix?
Re-route it with a drip loop below the outlet (Module 2).
Key point Powerheads jet; propeller pumps move volume.
11. Gyre pumps
A gyre pump makes a wide, flat sheet of water instead of a narrow jet.
Instead of one small propeller, one common gyre pump has a motor between two long fans, one on each side. Water comes out as a wide, flat sheet. Most of the intake is on the bottom, so it can be mounted high without pulling air into the flow. With both fans set the same way (A-B), they push in one direction; set against each other (A-A), they push in opposition. Swapping a fan arm reverses its direction.
It mounts on the glass with a magnet; a typical mount suits glass up to 15 mm, with stronger magnets sold for thicker glass. The side glass is the most popular place, and it can be mounted horizontally or vertically. Mounted on the side glass, it sends a sheet of flow along the length of the tank, and the water travels around in a circular loop: along the top, down the far end, back along the bottom. This keeps detritus suspended for the filters and reduces dead spots. Two pumps, one on each side, give corals flow from more than one angle.
When cleaning a gyre pump, note exactly how the fans and shields were aligned before taking them out; refitting them differently changes the flow in the tank.
| If | Then |
|---|---|
| A gyre pump on the side glass | A circular loop the length of the tank. |
| Fans refitted differently after cleaning | The tank's flow changes. Note alignment first. |
Check your understanding
After cleaning, a gyre pump pushes water toward the front glass instead of along the tank. What happened?
The fans or shields went back in a different alignment. Note the alignment before taking it apart, then set it back the same way.
Key point A wide sheet of flow and a loop through the tank.
12. Wave boxes and surge devices
Some devices are built only to make waves or surges. A pulsing pump usually does the job more simply.
A wave box is a box in one corner of the tank, with its top just above the water and a propeller pump in its lower part. When the pump runs, it pushes water out of the box; when it stops, water flows back in. Timed to the tank's rhythm, it builds a standing wave. The tank and stand must be strongly built, with room above the water for the box.
Wave boxes are largely redundant: a single pulsing wave pump can do the same thing with less hassle (Michael Maddox, President of IMARCS).
A surge device is a container beside or above the tank. A pump fills it slowly. When the water rises past the high point of a siphon (Module 12), the siphon starts and empties the container fast, sending a surge into the tank. Fit a safety overflow drain at the top in case the outlet clogs. Every part follows the plumbing rules: leak tested, and plastic, titanium or 316 stainless only.
| If | Then |
|---|---|
| A wave box set to the wrong rhythm | Little wave. Retune the timing. |
| A surge device outlet clogs | The safety overflow takes the water. |
Check your understanding
Someone wants to buy a wave box for a standing wave. What's a simpler option?
A single pulsing wave pump, tuned to the tank's rhythm, can do the same thing with less hassle.
Key point A single pulsing pump does a wave box's job more simply.
13. Closed loops
A closed loop moves display water with a pump outside the tank.
In a closed loop, a pump outside the tank pulls water from the display and pushes it straight back into the display. The loop is sealed from where it leaves the display to where it re-enters; it doesn't go through the sump. It adds flow without any pump or cord in the display.
The tank has to be drilled for the loop's holes, and the plumbing planned, before the tank is set up: it's a feature to commit to at the start (Module 36). The intakes and outlets have to be hidden in the rockwork. A screen over each intake keeps animals and debris out. Unions on both sides of the pump let it come out for cleaning, and a valve can set the flow. Every rule from Module 12 applies: leak testing, and the material rule.
| If | Then |
|---|---|
| A tank without holes for a loop | A closed loop can't be added easily. |
| A closed loop pump fails | Display flow drops; the sump is unaffected. |
Check your understanding
Someone wants to add a closed loop to an undrilled display that's already full. What's the problem?
A closed loop needs holes and plumbing planned before the tank is set up. Plan it at the start next time.
Key point A sealed loop from the display back to the display.
14. Closed loop manifolds
One closed loop pump can feed several outlets around the tank through a manifold.
A closed loop manifold splits the loop pump's flow into several outlets, for example two at each end of the tank. Each branch has its own valve, so the flow from each outlet can be set (Module 12).
Devices can switch or move the flow between outlets, making it change like a wavemaker. Hobbyists use rotating outlets that turn and sweep the flow around; motorized valves that switch the flow from one outlet to another and can be wired to a wave controller (these can be loud); and water-driven switchers that need no electricity but restrict flow and can clog and stop switching.
After changing any branch valve, check every outlet again, because they all share one pump. Clean intake screens and switching devices during routine work; a clogged screen or a stuck switcher cuts or freezes the flow.
| If | Then |
|---|---|
| One branch valve is changed | Check every outlet again. |
| A switching device stops switching | Clean it; it may be clogged. |
Check your understanding
A closed loop's left outlets are weak and the right outlets strong. What do you do?
Adjust the branch valves: turn down the strong side a little, then check every outlet again. Check the intake screen is clean.
Key point One pump, many outlets, a valve on each.
15. Placing pumps and dead spots
Where a pump points matters more than how big it is.
Plan the rockwork around where the pumps will go. Leave space on all four sides of the rockwork so water can get around it, and never put rock directly in front of a pump. A starting point for placement by tank length is shown above, with pumps above the top of the rockwork.
A dead spot is an area the flow doesn't reach. Detritus builds up there, and corals there do poorly.
To fix a dead spot: re-aim or move a pump; add a small powerhead aimed at that area; change a mode so flows cross; move or frag a coral that has grown into the flow; or, if the rockwork itself blocks the flow, rebuild it. Make one change at a time, then watch where detritus settles and how the corals respond over the next days (Module 1). Changing the flow can stress corals, so avoid drastic changes all at once.
| If | Then |
|---|---|
| Rock right in front of a pump | Move the rock or the pump. |
| Detritus collects in one corner | A dead spot. Re-aim or add a pump. |
Check your understanding
Detritus keeps collecting in one back corner. What do you try?
It's likely a dead spot. Re-aim or move a pump, add a small powerhead, or change a mode so flows cross. One change, then watch for several days.
Key point Space around the rock; pumps above it.
16. Reducing detritus
Detritus is waste that has settled. The goal is to keep it moving until the filters catch it.
Detritus is fish waste, leftover food and broken-down material. Kept in suspension, it reaches the overflow and the filters (Module 15). Settled, it collects in the rock and sand and breaks down there (Module 8).
Read it: look at the tank before morning maintenance. Piles on the sand point to dead spots, so move or re-angle a pump; detritus sitting on the tops of rocks points to flow that's too laminar, so switch to random or pulse modes.
Ways to reduce it: standing waves, which keep detritus suspended through the whole tank (section 6); alternating pumps; gyre flow; a nutrient transport or tidal swell mode that sends a surge toward the overflow; aiming flow behind and under rockwork; and manual removal: removing collected debris every week is the most effective option, with no new equipment needed.
| If | Then |
|---|---|
| Detritus piled on the sand | A dead spot. Move or re-angle a pump. |
| Detritus on the tops of rocks | Flow too laminar. Use random or pulse. |
Check your understanding
Every morning there's detritus on the tops of the rocks. What does it tell you, and what do you change?
The flow is too laminar. Switch to a random or pulse mode, or set up a standing wave.
Key point Keep it moving until the filters catch it.
17. Protecting animals from pumps
A pump's intake pulls hard. Anemones and small fish can be pulled in.
Anemones move around, and one that reaches a pump intake can be pulled into it. Small fish and fry are at risk too. An intake guard fits over the intake: its small holes keep animals out, and it spreads the suction over a larger area, farther from the blades. A rigid guard with many small holes clogs less than a foam guard, so flow drops less.
Check the intakes during routine work. A guard that clogs cuts the flow, so clean it with the pump. If an anemone is against an intake, switch that pump off, gently free the anemone, and fit a guard before the pump goes back on.
| If | Then |
|---|---|
| An anemone against an intake | Pump off, free it, fit a guard. |
| A guard is clogged | Clean it; flow has dropped. |
Check your understanding
A carpet anemone is creeping toward a gyre pump's intake. What do you do?
Fit an intake guard. If it's already against the intake, switch the pump off, free it gently, fit the guard, then switch the pump back on.
Key point Guard the intakes. Check them routinely.
18. Inside a pump and cleaning it
Pumps collect calcium deposits, algae and debris. A dirty pump moves less water, gets noisy and can stop.
The parts: the motor turns a magnet in the rotor, which spins the impeller (or propeller) on a shaft, often ceramic. The housing holds it all, and an intake screen or cage keeps debris out. Never run a pump dry, and unplug it, including from any battery backup, before opening it.
Signs a pump needs cleaning: weaker or uneven flow, corals not extending as usual, humming, grinding or rattling, a pump that doesn't restart after feed mode, or a body that feels warm. The most common cause of pump noise is dirt on the wet side.
To clean it: unplug it and take it out. Take it apart following the maker's instructions. Rinse in warm RO water. Soak in white vinegar and water, half and half, or citric acid at 2 to 3 tablespoons per gallon (3.8 L). One to two hours is usually enough; for heavy buildup, up to 24 hours is safe. Never use strong acids; they can damage the parts. Brush the impeller, shaft, intake and magnet with a soft brush. Rinse in RO water, rebuild, and watch it start.
How often: follow the maker's interval, usually somewhere between every month and every 6 months, and every 4 to 8 weeks in heavily stocked tanks. Clean sooner when you see buildup.
| If | Then |
|---|---|
| A pump rattles or flow is weak | Clean it: soak, brush, rinse, rebuild. |
| Heavy calcium on the impeller | A longer vinegar soak; never strong acid. |
Check your understanding
A flow pump rattles and its flow is weaker than last month. What's the first fix?
Clean it: unplug, take it apart, soak in vinegar and water, brush the impeller, shaft and magnet, rinse in RO water, rebuild and watch it start.
Key point Most pump noise is dirt. Clean it first.
19. Impellers, worn parts and troubleshooting
Some pump problems need more than cleaning. Most can still be fixed.
Inspect the impeller every time you clean: look for cracks, chips, a loose magnet and worn or broken blades. Limescale buildup can crack an impeller arm; regular vinegar soaks prevent it. A damaged impeller is replaced, not repaired.
The shaft wears over time. On some pumps the ceramic shaft is the main wear part; replace it at about four years, even if the pump still runs. Rubber feet absorb vibration; a pump that rattles against the sump may need its feet checked or replaced.
Won't start: check the power first. Then unplug it and look for an obstruction or damage at the impeller, and clean it. For a DC pump, reset the driver following the maker's steps. If it still won't run or stays noisy after a full cleaning, replace the worn part from the maker's spare parts, or the pump. Keep spares for critical pumps (Module 36).
| If | Then |
|---|---|
| A cracked impeller | Replace it. |
| Still noisy after a full cleaning | Check the shaft and impeller; replace worn parts. |
Check your understanding
A cleaned return pump still rattles. The impeller has a chipped blade. What now?
Replace the impeller with the maker's part, check the shaft for wear, then rebuild and test it.
Key point Clean, inspect, replace what's worn.
20. When flow stops
A power cut stops every pump at once, and everything flow does stops with it.
When the pumps stop, surface movement stops, and oxygen stops coming in. Waste stops moving to the filters, and the return pump stops too (Module 12). Battery backups are recommended for flow pumps so some movement continues during an outage, and many DC pumps work with one.
When the power comes back, check that every pump restarted: return, flow and skimmer. A dirty pump may not restart, and a pump that stalled may need cleaning before it will run again. Module 33 covers power cuts in full.
| If | Then |
|---|---|
| A power cut | Oxygen falls. Battery backups keep flow going. |
| Power comes back | Check every pump restarted. |
Check your understanding
The power comes back after two hours. The display looks normal. What do you check?
That every pump restarted: return, flow and skimmer. A stalled pump may need cleaning before it runs.
Key point Restore flow. Check every pump.
21. What you see, and what it means
| Detritus piled on the sand | A dead spot. Re-aim, move or add a pump. |
| Detritus on the tops of rocks | Flow too laminar. Random, pulse or standing wave. |
| Coral growing on one side only | Flow reaches only that side. |
| Surface barely moving with pulsed pumps | Retune the timing for a standing wave. |
| Water splashing over the top | The wave is too big. Shorten or slow it. |
| Pump rattling or grinding | Dirty wet side or impeller. Clean it. |
| Flow weaker than usual | Calcium, algae, or a clogged guard or screen. |
| Pump silent after feeding | It didn't restart. Check and clean it. |
| Magnetic pump falling off the glass | Check glass thickness, spacer, alignment. |
| Gyre flow changed after cleaning | Fan alignment changed. Reset it. |
| Anemone near an intake | Fit a guard. |
| Closed loop outlet weak | Adjust the branch valve; clean the screen. |
| Cracked impeller | Replace it. |
| All pumps stopped | Power cut. Restore flow; check restarts. |
Module 13 test
30 questions. Pass with 27 or more. Opens after you pass every section check in this module. Sign in to start.
Sources
- Bulk Reef Supply: the science of reef aquarium water flow
- Wikipedia: reef aquarium (water movement, powerheads, turnover, gyre tanks)
- Wikipedia: seiche (standing waves in enclosed water)
- Gensou: wavemaker positioning guide (opposing pumps, alternating, aiming, tank length, reading detritus)
- Bulk Reef Supply: reef tank dead spots
- Bulk Reef Supply: AC or DC return pump
- Bulk Reef Supply: submersible vs external pumps
- Reef2Reef (hobbyist discussion): gyre placement and flow patterns (angles, opposition)
- Reefs.com: EcoTech VorTech MP40 QuietDrive review (dry side, wet side, modes)
- Bulk Reef Supply: how to install the Maxspect Gyre (mounting, flow, modes)
- Practical Fishkeeping: Maxspect Gyre XF150 review (fans, A-B and A-A, mount, pulse, cleaning)
- Bulk Reef Supply: can any pump create a gyre (Maxspect Gyre)
- Reef Builders: the Tunze Wavebox and oscillating wave action
- US patent 5738137: apparatus for creating surges in an aquarium
- Reefs.com: a vertical surge device (safety overflow)
- Reef Builders: building a closed loop for a 400 gallon reef
- Reef Central (hobbyist discussion): devices to alternate closed loop flow
- Bulk Reef Supply: Hydor Koralia Smart Wave controller
- Bulk Reef Supply: NemProtect powerhead guard (anemones)
- Top Shelf Aquatics: how to clean and maintain aquarium powerheads
- EcoTech Marine: VorTech noisy wet side
- EcoTech Marine: Vectra quick start guide (cleaning, never run dry, troubleshooting)
- Gensou: Sicce Syncra review (impeller cleaning, limescale, ceramic shaft)
